Why are snaps good for GTK+ 2 applications?
Snapcraft bundles necessary libraries required by the application, and can configure the environment for confinement of applications for end user peace of mind. Developers can ensure their application is delivered pre-packaged with libraries which will not be replaced or superseded by a distribution vendor.
Here are some snap advantages that will benefit many GTK+ 2 applications:
- Snaps are easy to discover and install Millions of users can browse and install snaps graphically in the Ubuntu Software Center, the Snap Store or from the command-line.
- Snaps install and run the same across Linux They bundle the exact version of whatever is required, along with all of your appâs dependencies, be they binaries or system libraries.
- You control the release schedule You decide when a new version of your application is released without having to wait for distributions to catch up.
- Snaps automatically update to the latest version Four times a day, usersâ systems will check for new versions and upgrade in the background.
- Upgrades are not disruptive Because upgrades are not in-place, users can keep your app open as itâs upgraded in the background.
- Upgrades are safe If your app fails to upgrade, users automatically roll back to the previous revision.
Build a snap in 20 minutes
Typically this guide will take around 20 minutes and will result in a working GTK application in a snap. Once complete, youâll understand how to package GTK+ 2 applications as snaps and deliver them to millions of Linux users. After making the snap available in the store, youâll get access to installation metrics and tools to directly manage the delivery of updates to Linux users.
â For a brief overview of the snap creation process, including how to install snapcraft and how itâs used, see Snapcraft overview. For a more comprehensive breakdown of the steps involved, take a look at Creating a snap.
Getting started
Snaps are defined in a single YAML file placed in the root folder of your project. The following example shows the entire snapcraft.yaml file for the Arduino IDE. Donât worry, weâll break this down.
Arduino IDE Snap
Snaps are defined in a single yaml file placed in the root of your project. The Arduino IDE example shows the entire snapcraft.yaml for an existing project. Weâll break this down.
snapcraft.yaml for Arduino IDE
name: arduino
title: Arduino IDE
version: 1.8.12
summary: Write code and upload it to your Arduino-compatible board.
description: |
Arduino is an open-source physical computing platform based on a simple I/O board and a development environment that implements the Processing/Wiring language. Arduino can be used to develop stand-alone interactive objects or can be connected to software on your computer (e.g. Flash, Processing and MaxMSP). The boards can be assembled by hand or purchased preassembled at https://arduino.cc
**Setup**
In order to upload code an arduino board over USB, you need to add your user to the `dailout` group and connect the snap to the `raw-usb` socket. Open a terminal window, run the following commands an *reboot* your computer.
> `sudo usermod -a -G dialout $USER`
> `sudo snap connect arduino:raw-usb`
Now restart your computer and you're good to go!
license: GPL-2.0
icon: snap/gui/arduino.png
grade: stable
base: core18
confinement: strict
architectures:
- build-on: amd64
- build-on: i386
- build-on: armhf
- build-on: arm64
apps:
arduino:
command: desktop-launch $SNAP/arduino-snap
environment:
# Fallback to XWayland if running in a Wayland session.
DISABLE_WAYLAND: 1
plugs:
- x11
- unity7
- home
- network
- serial-port
- raw-usb
builder:
command: arduino-builder
parts:
upstream:
source:
- on amd64: https://www.arduino.cc/download.php?f=/arduino-$SNAPCRAFT_PROJECT_VERSION-linux64.tar.xz
- on i386: https://www.arduino.cc/download.php?f=/arduino-$SNAPCRAFT_PROJECT_VERSION-linux32.tar.xz
- on armhf: https://www.arduino.cc/download.php?f=/arduino-$SNAPCRAFT_PROJECT_VERSION-linuxarm.tar.xz
- on arm64: https://www.arduino.cc/download.php?f=/arduino-$SNAPCRAFT_PROJECT_VERSION-linuxaarch64.tar.xz
source-type: tar
plugin: dump
prime:
- -install.sh
- -uninstall.sh
- -java/lib/ext/jfxrt.jar
- -java/lib/jfxswt.jar
- -java/lib/*/libjfxwebkit.so
- -java/lib/*/libjfxmedia.so
stage-packages:
- libxtst6
- libcanberra-gtk-module
after:
- desktop-gtk2
launcher:
plugin: dump
source: scripts
prime:
- arduino-snap
# This part installs the `desktop-launch` script which initialises desktop
# features such as fonts, themes and the XDG environment. It also installs
# the GTK2 runtime libraries.
#
# It is copied straight from the snapcraft desktop helpers project. Please
# periodically check the source for updates and copy the changes.
# https://github.com/ubuntu/snapcraft-desktop-helpers/blob/master/snapcraft.yaml
#
desktop-gtk2:
source: https://github.com/ubuntu/snapcraft-desktop-helpers.git
source-subdir: gtk
plugin: make
make-parameters: ["FLAVOR=gtk2"]
build-packages:
- build-essential
- libgtk2.0-dev
stage-packages:
- libxkbcommon0 # XKB_CONFIG_ROOT
- ttf-ubuntu-font-family
- dmz-cursor-theme
- light-themes
- adwaita-icon-theme
- gnome-themes-standard
- shared-mime-info
- libgtk2.0-0
- libgdk-pixbuf2.0-0
- libglib2.0-bin
- libgtk2.0-bin
- unity-gtk2-module
- locales-all
- libappindicator1
- xdg-user-dirs
- ibus-gtk
- libibus-1.0-5
plugs:
gtk-2-engines:
interface: content
target: $SNAP/lib/gtk-2.0
default-provider: gtk2-common-themes
gtk-2-themes:
interface: content
target: $SNAP/data-dir/themes
default-provider: gtk-common-themes
icon-themes:
interface: content
target: $SNAP/data-dir/icons
default-provider: gtk-common-themes
sound-themes:
interface: content
target: $SNAP/data-dir/sounds
default-provider: gtk-common-themes
Metadata
The snapcraft.yaml
file starts with a small amount of human-readable metadata, which usually can be lifted from the GitHub description or project README.md. This data is used in the presentation of your app in the Snap Store.
name: arduino
title: Arduino IDE
version: 1.8.12
summary: Write code and upload it to your Arduino-compatible board.
description: |
Arduino is an open-source physical computing platform based on a simple I/O board and a development environment that implements the Processing/Wiring language. Arduino can be used to develop stand-alone interactive objects or can be connected to software on your computer (e.g. Flash, Processing and MaxMSP). The boards can be assembled by hand or purchased preassembled at https://arduino.cc
**Setup**
In order to upload code an arduino board over USB, you need to add your user to the `dailout` group and connect the snap to the `raw-usb` socket. Open a terminal window, run the following commands an *reboot* your computer.
> `sudo usermod -a -G dialout $USER`
> `sudo snap connect arduino:raw-usb`
Now restart your computer and you're good to go!
license: GPL-2.0
icon: snap/gui/arduino.png
The name
must be unique in the Snap Store. Valid snap names consist of lower-case alphanumeric characters and hyphens. They cannot be all numbers and they also cannot start or end with a hyphen.
The summary
can not exceed 79 characters. You can use a chevron â>â in the description key to declare a multi-line description.
The version
parameter is an arbitrary string containing the user-facing version number.
Base
The base
keyword defines a special kind of snap that provides a run-time environment with a minimal set of libraries that are common to most applications. Theyâre transparent to users, but they need to be considered, and specified, when building a snap.
base: core18
core18
is the current standard base for snap building and is based on Ubuntu 18.04 LTS.
Security model
To get started, we wonât confine this application. Unconfined applications, specified with devmode
, can only be released to the hidden âedgeâ channel where you and other developers can install them. After you get the snap working in devmode
confinement, you can switch to strict mode and figure out which interfaces (plugs) the snap uses.
confinement: devmode
Apps
Apps are the commands and services exposed to end users. If your command name matches the snap name
, users will be able run the command directly. If the names differ, then apps are prefixed with the snap name
(arduino.builder
, for example). This is to avoid conflicting with apps defined by other installed snaps.
If you donât want your command prefixed you can request an alias for it on the Snapcraft forum. These are set up automatically when your snap is installed from the Snap Store.
We declare two applications. The arduino
command starts the IDE GUI and the builder
command starts a CLI application.
apps:
arduino:
command: desktop-launch $SNAP/arduino-snap
environment:
# Fallback to XWayland if running in a Wayland session.
DISABLE_WAYLAND: 1
plugs:
- x11
- unity7
- home
- network
- serial-port
- raw-usb
builder:
command: arduino-builder
The desktop-launch
script initializes the environment for GTK+ 2 applications. This script is provided by the desktop-gtk2
part defined below.
Since GTK+ 2 does not support wayland, itâs best to set DISABLE_WAYLAND: 1
to fallback to XWayland when running in a wayland session.
The GUI application uses a number of plugs
to create a window and use desktop features. It also uses raw-usb
and serial-port
for access to Arduino boards.
Parts
Parts define how to build your app. Parts can be anything: programs, libraries, or other assets needed to create and run your application. In this case we have three: the Arduino release tarball, a launcher script and the desktop-gtk2
helper part.
The desktop-gtk2
part is copied from the Snapcraft Desktop Helpers repository and contains the GTK+ 2 runtime libraries and the desktop-launch
script to configure the environment for GTK+ 2.
parts:
upstream:
source:
- on amd64: https://www.arduino.cc/download.php?f=/arduino-$SNAPCRAFT_PROJECT_VERSION-linux64.tar.xz
- on i386: https://www.arduino.cc/download.php?f=/arduino-$SNAPCRAFT_PROJECT_VERSION-linux32.tar.xz
- on armhf: https://www.arduino.cc/download.php?f=/arduino-$SNAPCRAFT_PROJECT_VERSION-linuxarm.tar.xz
- on arm64: https://www.arduino.cc/download.php?f=/arduino-$SNAPCRAFT_PROJECT_VERSION-linuxaarch64.tar.xz
source-type: tar
plugin: dump
prime:
- -install.sh
- -uninstall.sh
- -java/lib/ext/jfxrt.jar
- -java/lib/jfxswt.jar
- -java/lib/*/libjfxwebkit.so
- -java/lib/*/libjfxmedia.so
stage-packages:
- libxtst6
- libcanberra-gtk-module
after:
- desktop-gtk2
launcher:
plugin: dump
source: scripts
prime:
- arduino-snap
# This part installs the `desktop-launch` script which initialises desktop
# features such as fonts, themes and the XDG environment. It also installs
# the GTK2 runtime libraries.
#
# It is copied straight from the snapcraft desktop helpers project. Please
# periodically check the source for updates and copy the changes.
# https://github.com/ubuntu/snapcraft-desktop-helpers/blob/master/snapcraft.yaml
#
desktop-gtk2:
source: https://github.com/ubuntu/snapcraft-desktop-helpers.git
source-subdir: gtk
plugin: make
make-parameters: ["FLAVOR=gtk2"]
build-packages:
- build-essential
- libgtk2.0-dev
stage-packages:
- libxkbcommon0 # XKB_CONFIG_ROOT
- ttf-ubuntu-font-family
- dmz-cursor-theme
- light-themes
- adwaita-icon-theme
- gnome-themes-standard
- shared-mime-info
- libgtk2.0-0
- libgdk-pixbuf2.0-0
- libglib2.0-bin
- libgtk2.0-bin
- unity-gtk2-module
- locales-all
- libappindicator1
- xdg-user-dirs
- ibus-gtk
- libibus-1.0-5
Before building the part, the dependencies listed as build-packages
are installed. stage-packages
are the packages required by the Arduino IDE to run, and mirror the same packages required by the binary on a standard distribution installation.
Plugs
This snap connects to a number of desktop-specific content snaps in order to access common themes. These are provided by content snaps so that snaps donât need to include every theme in the snap itself.
plugs:
gtk-2-engines:
interface: content
target: $SNAP/lib/gtk-2.0
default-provider: gtk2-common-themes
gtk-2-themes:
interface: content
target: $SNAP/data-dir/themes
default-provider: gtk-common-themes
icon-themes:
interface: content
target: $SNAP/data-dir/icons
default-provider: gtk-common-themes
sound-themes:
interface: content
target: $SNAP/data-dir/sounds
default-provider: gtk-common-themes
Building the snap
You can download the example repository with the following command:
$ git clone https://github.com/galgalesh/arduino-example.git
After youâve created the snapcraft.yaml, you can build the snap by simply executing the snapcraft command in the project directory:
$ snapcraft
Using 'snapcraft.yaml': Project assets will be searched for from the 'snap' directory.
Launching a VM.
[...]
Snapped arduino_1.8.12_amd64.snap
The resulting snap can be installed locally. This requires the --dangerous
flag because the snap is not signed by the Snap Store. The --devmode
flag acknowledges that you are installing an unconfined application:
$ sudo snap install arduino_1.8.12_amd64.snap --devmode --dangerous
You can then try it out:
$ arduino
Removing the snap is simple too:
$ sudo snap remove arduino
You can clean up the build environment with the following command:
$ snapcraft clean
By default, when you make a change to snapcraft.yaml, snapcraft only builds the parts that have changed. Cleaning a build, however, forces your snap to be rebuilt in a clean environment and will take longer.
Publishing your snap
To share your snaps you need to publish them in the Snap Store. First, create an account on the dashboard. Here you can customise how your snaps are presented, review your uploads and control publishing.
Youâll need to choose a unique âdeveloper namespaceâ as part of the account creation process. This name will be visible by users and associated with your published snaps.
Make sure the snapcraft
command is authenticated using the email address attached to your Snap Store account:
$ snapcraft login
Reserve a name for your snap
You can publish your own version of a snap, provided you do so under a name you have rights to. You can register a name on dashboard.snapcraft.io, or by running the following command:
$ snapcraft register mysnap
Be sure to update the name:
in your snapcraft.yaml
to match this registered name, then run snapcraft
again.
Upload your snap
Use snapcraft to push the snap to the Snap Store.
$ snapcraft upload --release=edge mysnap_*.snap
If youâre happy with the result, you can commit the snapcraft.yaml to your GitHub repo and turn on automatic builds so any further commits automatically get released to edge, without requiring you to manually build locally.
Congratulations! Youâve just built and published your first GTK+ 2 snap. For a more in-depth overview of the snap building process, see Creating a snap.