Create a developer account


To upload your snap to the Snap Store and access its management web interface, you will need a developer account. If you don’t already have one, creating one is easy.

The account is registered on Ubuntu One, a single sign-on service for Ubuntu and affiliated projects. Head over to and select the “I don’t have an Ubuntu One account” option.

Fill out the form that appears. Your “full name” and “username” will be displayed next to your app in the Snap Store, so you should choose appropriate branding. Use your organisation’s name for both if you are publishing on their behalf.

You will then receive an email asking you to verify your account. Click the verification link in the email and complete the reCAPTCHA challenge that follows.

Finally, you will be asked to review the terms of the developer programme. If you wish to revisit these at any time you can find them here:

Once you have accepted the terms, your developer account is immediately ready to start publishing snaps. The details of your account can be reviewed at any time from the menu on the top right.

Registering your app name
Releasing your app
Proposed new documentation outline
Release management
Releasing to the Snap Store
NetBeans on Snapcraft
Publishing a snap that's been contributed to your project
Snap documentation
Using the Snap Store

Hello Snapcrafters,
first of all - thanks for this awesome build tool and all the work which is going into that!

I have a question regarding building the snap from github: is it possible to have a group/team account registered instead of a single person? We would like to develop our cheat cli tool within a group account: - from there we’ll plan to have in future a snap recipe for cheat which should trigger autobuilds on git changes.
As of now this is bound to my personal account and is build via - but that will change soon, so that we can develop in a team …

Thanks in advance


Answer to this question is resolved. We registered for an organisation on GitHub called cheat. I registered this in the snap build process and this looks good now to me.