I think games are a great way to stress the capabilities of a new system or format; they tend to be larger and more dependent on access to the hardware and performance than other applications. For that reason, I’ve churned out another game for you lovely people to get your teeth into. This bundles a DOOM engine with a story-driven complete revision mod from the universe of the Wolfenstein games. It requires decent hardware to run in all its glory so you may need to explore the (extensive) options to turn down resolution, filtering and effects.
Isn’t something here copyrighted? How are you allowed to distribute this for free if that’s the case? (though if the store allows it then the store allows it…)
Everything is under copyright. The question is whether there is a licence to use it.
Gzdoom and freedoom are both open source projects. The mod itself is on github and requests attribution for its use. Those attribution files are packed in the snap and the attribution is shown in the opening credits for the game. There is always a risk a mod may contain resources which are in dubious copyright territory, and if upstream received notification that copyright had been breached the package would have to be removed until that was rectified.
My own view is that this package is acceptable for distribution. I’m willing to hear other viewpoints.
Supposedly open source games are a nightmare, as there is no way to confirm that every single asset in a half gigabyte bundle is genuinely free to use. All I can say is that this is an established mod which has been endorsed by John Romero so I hope I’m not on dodgy ground.
Wow! You should totally have put a screenshot in this post
I’d never heard of this game before you mentioned it here. Works great on my 16.04 / nVidia machine. Looking forward to playing this more later! Nice work.
There’s a “fullscreen” option buried in the menus somewhere. I don’t know how well it will run on the nouveau drivers. It has quite high system requirements. Let me know!
There are some builds coming into --edge. Do I need to do anything beyond adding the joystick interface? Does it work for you?
I won’t release to stable yet, as I think I’ll have to change where the savefiles are kept to the common directory. Just working out how best to do that.
I wasn’t replying to your post @attache - I was replying to @mcphail suggesting that he should have added a screenshot to the original post. That’s all.