Godot Engine - Call for testing

I’m using the godot snap and encountered some minor mouse-related issues.

  1. When the mouse is over draggable separators in the UI, the cursor does not change into the “left-right resize” or “up-down resize” shape. It does with the non-snap version.
  2. When clicking on a menu item in the main window, the menu does not follow mouse focus, i.e. moving the mouse to another menu does not open that menu. I have to click on it again. This also happens to work in the non-snap version.