When I first packaged Godot as a snap I hadn’t figured it will often need to access arbitrary binaries such as android sdk components in order to build games which target mobile devices. I’d like to request classic confinement for Godot and Godot-mono snaps as a result.
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Would godot not then be better suited as a snapcraft part of the android-sdk?
Godot isn’t exclusively for Android apps, so that wouldn’t really make sense to me.
Can snaps interoperate without giving up total access rights?
The requirements are understood and I’ve vetted the publisher. Granting use of classic. This is now live.
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Looks like godot was granted classic but godot-mono was not?
Sorry I missed that. Done
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